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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for PhongFragment, including all inherited members.
| Collect(CollectVisitor2 &vis) | PhongFragment | inlinevirtual |
| execute(MainLoopEnv &e) | PhongFragment | inlinevirtual |
| func_name() const | PhongFragment | inlinevirtual |
| get_flags() const | PhongFragment | inlinevirtual |
| get_webgl_function() const | PhongFragment | inlinevirtual |
| get_webgl_header() const | PhongFragment | inlinevirtual |
| get_win32_function() const | PhongFragment | inlinevirtual |
| get_win32_header() const | PhongFragment | inlinevirtual |
| handle_event(MainLoopEvent &e) | PhongFragment | inlinevirtual |
| HeavyPrepare() | PhongFragment | inlinevirtual |
| PhongFragment(ShaderI2 *next, unsigned int ambient, unsigned int highlight, float pow) | PhongFragment | inline |
| set_inner(int num, std::string value) | PhongFragment | inlinevirtual |
| set_var(const Bindings &b) | PhongFragment | inlinevirtual |
| ~CollectInterface2() | CollectInterface2 | inlinevirtual |
| ~ShaderI2() | ShaderI2 | inlinevirtual |