◆ PhongFragment()
| PhongFragment::PhongFragment |
( |
ShaderI2 * | next, |
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unsigned int | ambient, |
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unsigned int | highlight, |
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float | pow ) |
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inline |
◆ Collect()
◆ execute()
◆ func_name()
| virtual std::string PhongFragment::func_name |
( |
| ) |
const |
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inlinevirtual |
◆ get_flags()
| virtual std::string PhongFragment::get_flags |
( |
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const |
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inlinevirtual |
◆ get_webgl_function()
| virtual std::string PhongFragment::get_webgl_function |
( |
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const |
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inlinevirtual |
◆ get_webgl_header()
| virtual std::string PhongFragment::get_webgl_header |
( |
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const |
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inlinevirtual |
◆ get_win32_function()
| virtual std::string PhongFragment::get_win32_function |
( |
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const |
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inlinevirtual |
◆ get_win32_header()
| virtual std::string PhongFragment::get_win32_header |
( |
| ) |
const |
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inlinevirtual |
◆ handle_event()
◆ HeavyPrepare()
| virtual void PhongFragment::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ set_inner()
| virtual void PhongFragment::set_inner |
( |
int | num, |
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std::string | value ) |
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inlinevirtual |
◆ set_var()
The documentation for this class was generated from the following file: