GameApi 28
Library used by GameApi Builder tool
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Pipeline Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for Pipeline:

Public Member Functions

virtual ~Pipeline ()
virtual void add_matrix (int id, Matrix m)=0
virtual void clear ()=0
virtual Matrix get_matrix (int id) const =0

Constructor & Destructor Documentation

◆ ~Pipeline()

virtual Pipeline::~Pipeline ( )
inlinevirtual

Member Function Documentation

◆ add_matrix()

virtual void Pipeline::add_matrix ( int id,
Matrix m )
pure virtual

◆ clear()

virtual void Pipeline::clear ( )
pure virtual

◆ get_matrix()

virtual Matrix Pipeline::get_matrix ( int id) const
pure virtual

The documentation for this class was generated from the following file: