GameApi 28
Library used by GameApi Builder tool
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PlaneBitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for PlaneBitmap< T >:
Collaboration diagram for PlaneBitmap< T >:

Public Member Functions

 PlaneBitmap (ContinuousVoxel< T > &voxel, Plane pl, float sx, float sy)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual float SizeX () const
virtual float SizeY () const
virtual T Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< T >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PlaneBitmap()

template<class T>
PlaneBitmap< T >::PlaneBitmap ( ContinuousVoxel< T > & voxel,
Plane pl,
float sx,
float sy )
inline

Member Function Documentation

◆ Collect()

template<class T>
void PlaneBitmap< T >::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

template<class T>
void PlaneBitmap< T >::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

template<class T>
virtual T PlaneBitmap< T >::Map ( float x,
float y ) const
inlinevirtual

Implements ContinuousBitmap< T >.

◆ Prepare()

template<class T>
void PlaneBitmap< T >::Prepare ( )
inlinevirtual

Implements ContinuousBitmap< T >.

◆ SizeX()

template<class T>
virtual float PlaneBitmap< T >::SizeX ( ) const
inlinevirtual

Implements ContinuousBitmap< T >.

◆ SizeY()

template<class T>
virtual float PlaneBitmap< T >::SizeY ( ) const
inlinevirtual

Implements ContinuousBitmap< T >.


The documentation for this class was generated from the following file: