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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| PlaneBitmap (ContinuousVoxel< T > &voxel, Plane pl, float sx, float sy) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| virtual float | SizeX () const |
| virtual float | SizeY () const |
| virtual T | Map (float x, float y) const |
| Public Member Functions inherited from ContinuousBitmap< T > | |
| virtual bool | ReadyToPrepare () const |
| virtual | ~ContinuousBitmap () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements ContinuousBitmap< T >.
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inlinevirtual |
Implements ContinuousBitmap< T >.
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inlinevirtual |
Implements ContinuousBitmap< T >.
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inlinevirtual |
Implements ContinuousBitmap< T >.