GameApi 28
Library used by GameApi Builder tool
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PlaneCurveIn3d Class Reference

#include <Effect.hh>

Inheritance diagram for PlaneCurveIn3d:
Collaboration diagram for PlaneCurveIn3d:

Public Member Functions

 PlaneCurveIn3d (CurveIn2d &c, Plane p)
 PlaneCurveIn3d (CurveIn2d *c, Plane p)
float Size () const
Point Index (float angle) const
Public Member Functions inherited from CurveIn3d
virtual ~CurveIn3d ()
Public Member Functions inherited from Curve< Point >
virtual ~Curve ()
Public Member Functions inherited from Array< float, Point >
virtual ~Array ()
Public Member Functions inherited from Function< float, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, Point >
typedef float Domain
typedef Point CoDomain
Public Attributes inherited from Function< float, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ PlaneCurveIn3d() [1/2]

PlaneCurveIn3d::PlaneCurveIn3d ( CurveIn2d & c,
Plane p )
inline

◆ PlaneCurveIn3d() [2/2]

PlaneCurveIn3d::PlaneCurveIn3d ( CurveIn2d * c,
Plane p )
inline

Member Function Documentation

◆ Index()

Point PlaneCurveIn3d::Index ( float angle) const
inlinevirtual

◆ Size()

float PlaneCurveIn3d::Size ( ) const
inlinevirtual

Implements Array< float, Point >.


The documentation for this class was generated from the following file: