GameApi 28
Library used by GameApi Builder tool
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PlanePointsIn3d Class Reference

#include <Effect.hh>

Inheritance diagram for PlanePointsIn3d:
Collaboration diagram for PlanePointsIn3d:

Public Member Functions

 PlanePointsIn3d (PointCollection2d &pc, Plane p)
int Size () const
Point Index (int num) const
Public Member Functions inherited from PointCollection
virtual ~PointCollection ()
int NumPoints () const
Point Points (int index) const
Public Member Functions inherited from Array< int, Point >
virtual ~Array ()
Public Member Functions inherited from Function< int, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, Point >
typedef int Domain
typedef Point CoDomain
Public Attributes inherited from Function< int, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ PlanePointsIn3d()

PlanePointsIn3d::PlanePointsIn3d ( PointCollection2d & pc,
Plane p )
inline

Member Function Documentation

◆ Index()

Point PlanePointsIn3d::Index ( int num) const
inlinevirtual

◆ Size()

int PlanePointsIn3d::Size ( ) const
inlinevirtual

Implements Array< int, Point >.


The documentation for this class was generated from the following file: