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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for PlayerTile, including all inherited members.
| delta_pos() const | PlayerTile | inlinevirtual |
| execute(MainLoopEnv &e) | PlayerTile | inlinevirtual |
| handle_event(MainLoopEvent &e) | PlayerTile | inlinevirtual |
| in_jump() const | PlayerTile | inlinevirtual |
| kill_player() | PlayerTile | inlinevirtual |
| player_dir() const | PlayerTile | inlinevirtual |
| player_pos_x() const | PlayerTile | inlinevirtual |
| player_pos_y() const | PlayerTile | inlinevirtual |
| player_pos_z() const | PlayerTile | inlinevirtual |
| player_tile() const | PlayerTile | inlinevirtual |
| player_type() const | PlayerTile | inlinevirtual |
| PlayerTile(int tile_sx, int tile_sy, int start_pos_x, int start_pos_y, int player_start_tile, int player_end_tile, float delta_time, float delta_move_time, TileHudInterface *hud) | PlayerTile | inline |
| reset() | PlayerTile | inline |
| SetTiles2d(Tiles2d *t) | PlayerTile | inlinevirtual |
| SetTiles3d(Tiles3d *t) | PlayerTile | inlinevirtual |
| weapon_active() const | PlayerTile | inlinevirtual |
| weapon_at_kill() const | PlayerTile | inlinevirtual |
| weapon_delta() const | PlayerTile | inlinevirtual |
| ~TilePlayer() | TilePlayer | inlinevirtual |