#include <GraphI.hh>
◆ ~TilePlayer()
| virtual TilePlayer::~TilePlayer |
( |
| ) |
|
|
inlinevirtual |
◆ delta_pos()
| virtual Point TilePlayer::delta_pos |
( |
| ) |
const |
|
pure virtual |
◆ handle_event()
◆ in_jump()
| virtual bool TilePlayer::in_jump |
( |
| ) |
const |
|
pure virtual |
◆ kill_player()
| virtual void TilePlayer::kill_player |
( |
| ) |
|
|
pure virtual |
◆ player_dir()
| virtual int TilePlayer::player_dir |
( |
| ) |
const |
|
pure virtual |
◆ player_pos_x()
| virtual int TilePlayer::player_pos_x |
( |
| ) |
const |
|
pure virtual |
◆ player_pos_y()
| virtual int TilePlayer::player_pos_y |
( |
| ) |
const |
|
pure virtual |
◆ player_pos_z()
| virtual int TilePlayer::player_pos_z |
( |
| ) |
const |
|
pure virtual |
◆ player_tile()
| virtual int TilePlayer::player_tile |
( |
| ) |
const |
|
pure virtual |
◆ player_type()
| virtual int TilePlayer::player_type |
( |
| ) |
const |
|
pure virtual |
◆ SetTiles2d()
| virtual void TilePlayer::SetTiles2d |
( |
Tiles2d * | t | ) |
|
|
pure virtual |
◆ SetTiles3d()
| virtual void TilePlayer::SetTiles3d |
( |
Tiles3d * | t | ) |
|
|
pure virtual |
◆ weapon_active()
| virtual bool TilePlayer::weapon_active |
( |
| ) |
const |
|
pure virtual |
◆ weapon_at_kill()
| virtual bool TilePlayer::weapon_at_kill |
( |
| ) |
const |
|
pure virtual |
◆ weapon_delta()
| virtual float TilePlayer::weapon_delta |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following file: