◆ PlayerTile()
| PlayerTile::PlayerTile |
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int | tile_sx, |
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int | tile_sy, |
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int | start_pos_x, |
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int | start_pos_y, |
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int | player_start_tile, |
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int | player_end_tile, |
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float | delta_time, |
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float | delta_move_time, |
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TileHudInterface * | hud ) |
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inline |
◆ delta_pos()
| virtual Point PlayerTile::delta_pos |
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const |
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inlinevirtual |
◆ execute()
◆ handle_event()
◆ in_jump()
| bool PlayerTile::in_jump |
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const |
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inlinevirtual |
◆ kill_player()
| void PlayerTile::kill_player |
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inlinevirtual |
◆ player_dir()
| int PlayerTile::player_dir |
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const |
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inlinevirtual |
◆ player_pos_x()
| virtual int PlayerTile::player_pos_x |
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const |
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inlinevirtual |
◆ player_pos_y()
| virtual int PlayerTile::player_pos_y |
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const |
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inlinevirtual |
◆ player_pos_z()
| virtual int PlayerTile::player_pos_z |
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const |
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inlinevirtual |
◆ player_tile()
| virtual int PlayerTile::player_tile |
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const |
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inlinevirtual |
◆ player_type()
| virtual int PlayerTile::player_type |
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const |
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inlinevirtual |
◆ reset()
| void PlayerTile::reset |
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inline |
◆ SetTiles2d()
| virtual void PlayerTile::SetTiles2d |
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Tiles2d * | t | ) |
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inlinevirtual |
◆ SetTiles3d()
| virtual void PlayerTile::SetTiles3d |
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Tiles3d * | t | ) |
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inlinevirtual |
◆ weapon_active()
| bool PlayerTile::weapon_active |
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const |
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inlinevirtual |
◆ weapon_at_kill()
| bool PlayerTile::weapon_at_kill |
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const |
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inlinevirtual |
◆ weapon_delta()
| virtual float PlayerTile::weapon_delta |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: