GameApi 28
Library used by GameApi Builder tool
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PointCloudSequence Class Reference

#include <Event.hh>

Inheritance diagram for PointCloudSequence:
Collaboration diagram for PointCloudSequence:

Public Member Functions

 PointCloudSequence (Array< int, TimedPointCloud * > &arr)
float Length () const
int Size () const
Point Index (float time, int p) const
Public Member Functions inherited from Paths< Point >
virtual ~Paths ()

Constructor & Destructor Documentation

◆ PointCloudSequence()

PointCloudSequence::PointCloudSequence ( Array< int, TimedPointCloud * > & arr)
inline

Member Function Documentation

◆ Index()

Point PointCloudSequence::Index ( float time,
int p ) const
inlinevirtual

Implements Paths< Point >.

◆ Length()

float PointCloudSequence::Length ( ) const
inlinevirtual

Implements Paths< Point >.

◆ Size()

int PointCloudSequence::Size ( ) const
inlinevirtual

Implements Paths< Point >.


The documentation for this class was generated from the following file: