GameApi 28
Library used by GameApi Builder tool
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PolygonQuadNode Member List

This is the complete list of members for PolygonQuadNode, including all inherited members.

Attrib(int face, int point, int id) constPolygonQuadNodeinlinevirtual
AttribI(int face, int point, int id) constPolygonQuadNodeinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
childQuadNode
child_extendsQuadNode
Collect(CollectVisitor &vis)PolygonQuadNodeinlinevirtual
Color(int face, int point) constPolygonQuadNodeinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constPolygonQuadNodeinlinevirtual
FaceTexture(int face) constFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
GenTexture(int num)FaceCollectioninlinevirtual
GetBoundingBox(bool &success) constFaceCollectioninlinevirtual
GetObject(int o) constFaceCollectioninlinevirtual
has_attrib() constFaceCollectioninlinevirtual
has_color() constFaceCollectioninlinevirtual
has_normal() constFaceCollectioninlinevirtual
has_skeleton() constFaceCollectioninlinevirtual
has_texcoord() constFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()PolygonQuadNodeinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constFaceCollectioninlinevirtual
Joints(int face, int point) constFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
m_coloursPolygonQuadNode
m_face_vertex_countsPolygonQuadNode
m_facesPolygonQuadNode
m_normalsPolygonQuadNode
m_texcoordPolygonQuadNode
m_texcoord3PolygonQuadNode
m_verticesPolygonQuadNode
name() const =0FaceCollectionpure virtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constPolygonQuadNodeinlinevirtual
NumObjects() constFaceCollectioninlinevirtual
NumPoints(int face) constPolygonQuadNodeinlinevirtual
NumTextures() constFaceCollectioninlinevirtual
parentQuadNode
PointNormal(int face, int point) constPolygonQuadNodeinlinevirtual
PolygonQuadNode(QuadTree *tree, QuadNode *parent, Extends e)PolygonQuadNodeinline
Prepare()PolygonQuadNodeinlinevirtual
PrepareDone()FaceCollectioninlinevirtual
push_face(std::vector< int > face_vertices)PolygonQuadNodeinline
push_vertex(Vertex v)PolygonQuadNodeinline
Ready() constFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)FaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constPolygonQuadNodeinlinevirtual
TexCoord3(int face, int point) constPolygonQuadNodeinlinevirtual
TextureBuf(int num) constFaceCollectioninlinevirtual
Vertex(int face, int point) constPolygonQuadNodeinline
Weights(int face, int point) constFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual