GameApi 28
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PolygonQuadNode Class Reference
Inheritance diagram for PolygonQuadNode:
Collaboration diagram for PolygonQuadNode:

Public Member Functions

 PolygonQuadNode (QuadTree *tree, QuadNode *parent, Extends e)
int push_vertex (Vertex v)
int push_face (std::vector< int > face_vertices)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
int Vertex (int face, int point) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Public Attributes

std::vector< Point > m_vertices
std::vector< Vector > m_normals
std::vector< unsigned int > m_colours
std::vector< Point2d > m_texcoord
std::vector< float > m_texcoord3
std::vector< int > m_face_vertex_counts
std::vector< int > m_faces
Public Attributes inherited from QuadNode
QuadNode * parent
std::vector< QuadNode * > child
std::vector< Extends > child_extends

Constructor & Destructor Documentation

◆ PolygonQuadNode()

PolygonQuadNode::PolygonQuadNode ( QuadTree * tree,
QuadNode * parent,
Extends e )
inline

Member Function Documentation

◆ Attrib()

virtual float PolygonQuadNode::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int PolygonQuadNode::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void PolygonQuadNode::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int PolygonQuadNode::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point PolygonQuadNode::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ HeavyPrepare()

void PolygonQuadNode::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int PolygonQuadNode::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int PolygonQuadNode::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector PolygonQuadNode::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

virtual void PolygonQuadNode::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ push_face()

int PolygonQuadNode::push_face ( std::vector< int > face_vertices)
inline
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◆ push_vertex()

int PolygonQuadNode::push_vertex ( Vertex v)
inline
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◆ TexCoord()

virtual Point2d PolygonQuadNode::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float PolygonQuadNode::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Vertex()

int PolygonQuadNode::Vertex ( int face,
int point ) const
inline
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Member Data Documentation

◆ m_colours

std::vector<unsigned int> PolygonQuadNode::m_colours

◆ m_face_vertex_counts

std::vector<int> PolygonQuadNode::m_face_vertex_counts

◆ m_faces

std::vector<int> PolygonQuadNode::m_faces

◆ m_normals

std::vector<Vector> PolygonQuadNode::m_normals

◆ m_texcoord

std::vector<Point2d> PolygonQuadNode::m_texcoord

◆ m_texcoord3

std::vector<float> PolygonQuadNode::m_texcoord3

◆ m_vertices

std::vector<Point> PolygonQuadNode::m_vertices

The documentation for this class was generated from the following file: