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GameApi 28
Library used by GameApi Builder tool
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#include <Equalizer.hh>


Public Member Functions | |
| Pullback2 (Function< A, C > &f1, Function< B, C > &f2, Function< P, A > &p1, Function< P, B > &p2) | |
| PowerSet< P > * | Index (PowerSet< C > *c) const |
| Public Member Functions inherited from Function< PowerSet< C > *, PowerSet< P > * > | |
| virtual | ~Function () |
| virtual bool | IsValid (I i) const=0 |
Additional Inherited Members | |
| Public Types inherited from Function< PowerSet< C > *, PowerSet< P > * > | |
| typedef PowerSet< C > * | Domain |
| typedef PowerSet< P > * | CoDomain |
| Public Attributes inherited from Function< PowerSet< C > *, PowerSet< P > * > | |
| std::string | funcsignature |
| std::string | contents |
| std::vector< std::string > | link |
| std::vector< std::pair< std::string, std::string > > | dep |
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inline |
Implements Function< PowerSet< C > *, PowerSet< P > * >.