GameApi 28
Library used by GameApi Builder tool
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Pullback4I< P, A, B, C > Class Template Reference

#include <Equalizer.hh>

Inheritance diagram for Pullback4I< P, A, B, C >:
Collaboration diagram for Pullback4I< P, A, B, C >:

Public Member Functions

 Pullback4I (Function< A, C > &f1, Function< B, C > &f2, Function< P, A > &p1, Function< P, B > &p2)
std::pair< C, C > Index (P p) const
Public Member Functions inherited from Function< P, std::pair< C, C > >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< P, std::pair< C, C > >
typedef P Domain
typedef std::pair< C, C > CoDomain
Public Attributes inherited from Function< P, std::pair< C, C > >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ Pullback4I()

template<class P, class A, class B, class C>
Pullback4I< P, A, B, C >::Pullback4I ( Function< A, C > & f1,
Function< B, C > & f2,
Function< P, A > & p1,
Function< P, B > & p2 )
inline

Member Function Documentation

◆ Index()

template<class P, class A, class B, class C>
std::pair< C, C > Pullback4I< P, A, B, C >::Index ( P p) const
inlinevirtual

The documentation for this class was generated from the following file: