GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
QuadsToTris2 Member List

This is the complete list of members for QuadsToTris2, including all inherited members.

Attrib(int face, int point, int id) constQuadsToTris2inlinevirtual
AttribI(int face, int point, int id) constQuadsToTris2inlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)QuadsToTris2inlinevirtual
Color(int face, int point) constQuadsToTris2inlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constForwardFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constQuadsToTris2inlinevirtual
FaceTexture(int face) constForwardFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)ForwardFaceCollectioninlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constQuadsToTris2inlinevirtual
has_color() constQuadsToTris2inlinevirtual
has_normal() constQuadsToTris2inlinevirtual
has_skeleton() constQuadsToTris2inlinevirtual
has_texcoord() constQuadsToTris2inlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()QuadsToTris2inlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Iterate()QuadsToTris2inline
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constQuadsToTris2inlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constQuadsToTris2inlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constQuadsToTris2inlinevirtual
NumTextures() constForwardFaceCollectioninlinevirtual
PointNormal(int face, int point) constQuadsToTris2inlinevirtual
Prepare()QuadsToTris2inlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
QuadsToTris2(FaceCollection *coll)QuadsToTris2inline
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constQuadsToTris2inlinevirtual
TexCoord3(int face, int point) constForwardFaceCollectioninlinevirtual
TextureBuf(int num) constForwardFaceCollectioninlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual