GameApi 28
Library used by GameApi Builder tool
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RayTracingBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for RayTracingBitmap:
Collaboration diagram for RayTracingBitmap:

Public Member Functions

 RayTracingBitmap (Function< Point2d, Point > &raytrace, ContinuousVoxel< Color > &color, int sx, int sy)
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RayTracingBitmap()

RayTracingBitmap::RayTracingBitmap ( Function< Point2d, Point > & raytrace,
ContinuousVoxel< Color > & color,
int sx,
int sy )
inline

Member Function Documentation

◆ Map()

virtual Color RayTracingBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void RayTracingBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int RayTracingBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int RayTracingBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: