GameApi 28
Library used by GameApi Builder tool
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RayTracingFunction Class Reference

#include <Graph.hh>

Inheritance diagram for RayTracingFunction:
Collaboration diagram for RayTracingFunction:

Public Member Functions

 RayTracingFunction (ContinuousVoxel< float > &objs, Vector v, float z)
Point Index (Point2d p) const
Point RayTrace (Point p, Vector v) const
Public Member Functions inherited from Function< Point2d, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< Point2d, Point >
typedef Point2d Domain
typedef Point CoDomain
Public Attributes inherited from Function< Point2d, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ RayTracingFunction()

RayTracingFunction::RayTracingFunction ( ContinuousVoxel< float > & objs,
Vector v,
float z )
inline

Member Function Documentation

◆ Index()

Point RayTracingFunction::Index ( Point2d p) const
inlinevirtual

◆ RayTrace()

Point RayTracingFunction::RayTrace ( Point p,
Vector v ) const
inline
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The documentation for this class was generated from the following file: