GameApi 28
Library used by GameApi Builder tool
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RayTracingFunction1 Class Reference

#include <Graph.hh>

Inheritance diagram for RayTracingFunction1:
Collaboration diagram for RayTracingFunction1:

Public Member Functions

 RayTracingFunction1 (Function< float, Point > &f, ContinuousVoxel< float > &objs)
float Index (float x) const
Public Member Functions inherited from Function< float, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, float >
typedef float Domain
typedef float CoDomain
Public Attributes inherited from Function< float, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ RayTracingFunction1()

RayTracingFunction1::RayTracingFunction1 ( Function< float, Point > & f,
ContinuousVoxel< float > & objs )
inline

Member Function Documentation

◆ Index()

float RayTracingFunction1::Index ( float x) const
inlinevirtual

The documentation for this class was generated from the following file: