GameApi 28
Library used by GameApi Builder tool
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SeqApi Class Reference

#include <SeqApi.hh>

Public Member Functions

int push_point ()
int push_obj (int seq_api_type)
void link_obj_point (int object, int point, int obj_point)
int push_time_obj (int time_type, float start_time, float end_time)
int link_time_point (int time_obj, float time, int point, Point pos)
int link_timeobj_and_obj (int time_obj, int object)
P frame (int time) const

Friends

class SeqObj
class TimeObj

Member Function Documentation

◆ frame()

P SeqApi::frame ( int time) const

◆ link_obj_point()

void SeqApi::link_obj_point ( int object,
int point,
int obj_point )

◆ link_time_point()

int SeqApi::link_time_point ( int time_obj,
float time,
int point,
Point pos )

◆ link_timeobj_and_obj()

void SeqApi::link_timeobj_and_obj ( int time_obj,
int object )

◆ push_obj()

void SeqApi::push_obj ( int seq_api_type)

◆ push_point()

int SeqApi::push_point ( )
inline

◆ push_time_obj()

int SeqApi::push_time_obj ( int time_type,
float start_time,
float end_time )

◆ SeqObj

friend class SeqObj
friend

◆ TimeObj

friend class TimeObj
friend

The documentation for this class was generated from the following files: