GameApi 28
Library used by GameApi Builder tool
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ShaderParameterArrayConvert Class Reference

#include <Effect.hh>

Inheritance diagram for ShaderParameterArrayConvert:
Collaboration diagram for ShaderParameterArrayConvert:

Public Member Functions

 ShaderParameterArrayConvert (const Array< int, ShaderParameters * > &c2)
int Size () const
ShaderParameters * Index (int i) const
Public Member Functions inherited from Array< int, ShaderParameters * >
virtual ~Array ()
Public Member Functions inherited from Function< int, ShaderParameters * >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, ShaderParameters * >
typedef int Domain
typedef ShaderParameters * CoDomain
Public Attributes inherited from Function< int, ShaderParameters * >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ ShaderParameterArrayConvert()

ShaderParameterArrayConvert::ShaderParameterArrayConvert ( const Array< int, ShaderParameters * > & c2)
inline

Member Function Documentation

◆ Index()

ShaderParameters * ShaderParameterArrayConvert::Index ( int i) const
inlinevirtual

◆ Size()

int ShaderParameterArrayConvert::Size ( ) const
inlinevirtual

The documentation for this class was generated from the following file: