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| | ShadowMap2 (FaceCollection *objs, float p_x, float p_y, float p_z, int sx, int sy, FaceCollection *quad) |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual bool | Map (int x, int y) const |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ ShadowMap2()
◆ Collect()
◆ HeavyPrepare()
| void ShadowMap2::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ Map()
| virtual bool ShadowMap2::Map |
( |
int | x, |
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int | y ) const |
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inlinevirtual |
◆ Prepare()
| virtual void ShadowMap2::Prepare |
( |
| ) |
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inlinevirtual |
◆ SizeX()
| virtual int ShadowMap2::SizeX |
( |
| ) |
const |
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inlinevirtual |
◆ SizeY()
| virtual int ShadowMap2::SizeY |
( |
| ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: