GameApi 28
Library used by GameApi Builder tool
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ShadowMap2 Class Reference
Inheritance diagram for ShadowMap2:
Collaboration diagram for ShadowMap2:

Public Member Functions

 ShadowMap2 (FaceCollection *objs, float p_x, float p_y, float p_z, int sx, int sy, FaceCollection *quad)
virtual int SizeX () const
virtual int SizeY () const
virtual bool Map (int x, int y) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ShadowMap2()

ShadowMap2::ShadowMap2 ( FaceCollection * objs,
float p_x,
float p_y,
float p_z,
int sx,
int sy,
FaceCollection * quad )
inline

Member Function Documentation

◆ Collect()

void ShadowMap2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void ShadowMap2::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual bool ShadowMap2::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

virtual void ShadowMap2::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

virtual int ShadowMap2::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

virtual int ShadowMap2::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: