#include <GraphI.hh>
◆ ~SkeletalData()
| virtual SkeletalData::~SkeletalData |
( |
| ) |
|
|
inlinevirtual |
◆ Bone()
| virtual Point SkeletalData::Bone |
( |
int | i, |
|
|
bool | is_first ) const |
|
pure virtual |
◆ BoneAngle()
| virtual float SkeletalData::BoneAngle |
( |
int | pt | ) |
const |
|
pure virtual |
◆ BoneDeltaAngle()
| virtual float SkeletalData::BoneDeltaAngle |
( |
int | i | ) |
const |
|
pure virtual |
◆ DistFromBone()
| virtual float SkeletalData::DistFromBone |
( |
int | pt | ) |
const |
|
pure virtual |
◆ NumBones()
| virtual int SkeletalData::NumBones |
( |
| ) |
const |
|
pure virtual |
◆ NumPoints()
| virtual int SkeletalData::NumPoints |
( |
| ) |
const |
|
pure virtual |
◆ PointAttachBone()
| virtual int SkeletalData::PointAttachBone |
( |
int | pt | ) |
const |
|
pure virtual |
◆ PosAtBone()
| virtual float SkeletalData::PosAtBone |
( |
int | pt | ) |
const |
|
pure virtual |
◆ Prepare()
| virtual void SkeletalData::Prepare |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: