◆ SkeletalDataFromFaceCollection()
◆ Bone()
| Point SkeletalDataFromFaceCollection::Bone |
( |
int | i, |
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bool | is_first ) const |
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inlinevirtual |
◆ BoneAngle()
| float SkeletalDataFromFaceCollection::BoneAngle |
( |
int | pt | ) |
const |
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inlinevirtual |
◆ BoneDeltaAngle()
| float SkeletalDataFromFaceCollection::BoneDeltaAngle |
( |
int | i | ) |
const |
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inlinevirtual |
◆ Collect()
◆ dist_from_bone()
| float SkeletalDataFromFaceCollection::dist_from_bone |
( |
Point | p, |
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int | bone ) const |
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inline |
◆ DistFromBone()
| float SkeletalDataFromFaceCollection::DistFromBone |
( |
int | pt | ) |
const |
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inlinevirtual |
◆ HeavyPrepare()
| void SkeletalDataFromFaceCollection::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ NumBones()
| int SkeletalDataFromFaceCollection::NumBones |
( |
| ) |
const |
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inlinevirtual |
◆ NumPoints()
| int SkeletalDataFromFaceCollection::NumPoints |
( |
| ) |
const |
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inlinevirtual |
◆ PointAttachBone()
| int SkeletalDataFromFaceCollection::PointAttachBone |
( |
int | pt | ) |
const |
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inlinevirtual |
◆ PosAtBone()
| float SkeletalDataFromFaceCollection::PosAtBone |
( |
int | pt | ) |
const |
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inlinevirtual |
◆ Prepare()
| void SkeletalDataFromFaceCollection::Prepare |
( |
| ) |
|
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inlinevirtual |
◆ split_pt()
| std::pair< int, int > SkeletalDataFromFaceCollection::split_pt |
( |
int | pt | ) |
const |
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inline |
The documentation for this class was generated from the following file: