GameApi 28
Library used by GameApi Builder tool
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SpanObject Class Reference

#include <Effect.hh>

Inheritance diagram for SpanObject:
Collaboration diagram for SpanObject:

Public Member Functions

 SpanObject (PointCollection &points, PointCollection &points2, MatrixCurve &contobject)
 SpanObject (PointCollection &points, PointCollection &points2)
Point Index (int x, int y) const
Point2d Texture (int x, int y) const
unsigned int Color (int x, int y) const
Vector Normal (int x, int y) const
virtual float Attrib (int x, int y, int id) const
virtual int AttribI (int x, int y, int id) const
int XSize () const
int YSize () const
Public Member Functions inherited from GridIn3d
virtual ~GridIn3d ()

Constructor & Destructor Documentation

◆ SpanObject() [1/2]

SpanObject::SpanObject ( PointCollection & points,
PointCollection & points2,
MatrixCurve & contobject )
inline

◆ SpanObject() [2/2]

SpanObject::SpanObject ( PointCollection & points,
PointCollection & points2 )
inline

Member Function Documentation

◆ Attrib()

virtual float SpanObject::Attrib ( int x,
int y,
int id ) const
inlinevirtual

Implements GridIn3d.

◆ AttribI()

virtual int SpanObject::AttribI ( int x,
int y,
int id ) const
inlinevirtual

Implements GridIn3d.

◆ Color()

unsigned int SpanObject::Color ( int x,
int y ) const
inlinevirtual

Implements GridIn3d.

◆ Index()

Point SpanObject::Index ( int x,
int y ) const
inlinevirtual

Implements GridIn3d.

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◆ Normal()

Vector SpanObject::Normal ( int x,
int y ) const
inlinevirtual

Implements GridIn3d.

◆ Texture()

Point2d SpanObject::Texture ( int x,
int y ) const
inlinevirtual

Implements GridIn3d.

◆ XSize()

int SpanObject::XSize ( ) const
inlinevirtual

Implements GridIn3d.

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◆ YSize()

int SpanObject::YSize ( ) const
inlinevirtual

Implements GridIn3d.

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The documentation for this class was generated from the following file: