GameApi 28
Library used by GameApi Builder tool
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GridIn3d Class Referenceabstract

#include <Effect.hh>

Inheritance diagram for GridIn3d:

Public Member Functions

virtual ~GridIn3d ()
virtual Point Index (int x, int y) const =0
virtual Point2d Texture (int x, int y) const =0
virtual Vector Normal (int x, int y) const =0
virtual unsigned int Color (int x, int y) const =0
virtual float Attrib (int x, int y, int id) const =0
virtual int AttribI (int x, int y, int id) const =0
virtual int XSize () const =0
virtual int YSize () const =0

Constructor & Destructor Documentation

◆ ~GridIn3d()

virtual GridIn3d::~GridIn3d ( )
inlinevirtual

Member Function Documentation

◆ Attrib()

virtual float GridIn3d::Attrib ( int x,
int y,
int id ) const
pure virtual

◆ AttribI()

virtual int GridIn3d::AttribI ( int x,
int y,
int id ) const
pure virtual

◆ Color()

virtual unsigned int GridIn3d::Color ( int x,
int y ) const
pure virtual

◆ Index()

virtual Point GridIn3d::Index ( int x,
int y ) const
pure virtual

◆ Normal()

virtual Vector GridIn3d::Normal ( int x,
int y ) const
pure virtual

◆ Texture()

virtual Point2d GridIn3d::Texture ( int x,
int y ) const
pure virtual

◆ XSize()

virtual int GridIn3d::XSize ( ) const
pure virtual

◆ YSize()

virtual int GridIn3d::YSize ( ) const
pure virtual

The documentation for this class was generated from the following file: