#include <VolumeObjects.hh>
◆ SphereTextureVolume()
| SphereTextureVolume::SphereTextureVolume |
( |
const VolumeObject & | next, |
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const BufferRef & | texture, |
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const Point & | center, |
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float | multx, |
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float | multy ) |
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inline |
◆ ColorValue()
| Color SphereTextureVolume::ColorValue |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ Inside()
| bool SphereTextureVolume::Inside |
( |
Point | v | ) |
const |
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inlinevirtual |
◆ Normal()
| virtual Vector SphereTextureVolume::Normal |
( |
Point | v | ) |
const |
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inlinevirtual |
◆ Value()
| float SphereTextureVolume::Value |
( |
Point | v | ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: