GameApi 28
Library used by GameApi Builder tool
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SpriteAtlasPersistentCache Class Reference

Public Member Functions

 SpriteAtlasPersistentCache (GameApi::Env &e, GameApi::EveryApi &ev, int &bm_id, int &atlas_id, GameApi::FtA atlas, GameApi::BM atlas_bm, std::string atlas_filename, std::string atlas_bm_filename)
void start ()
void loaded ()
bool wait_ended () const

Constructor & Destructor Documentation

◆ SpriteAtlasPersistentCache()

SpriteAtlasPersistentCache::SpriteAtlasPersistentCache ( GameApi::Env & e,
GameApi::EveryApi & ev,
int & bm_id,
int & atlas_id,
GameApi::FtA atlas,
GameApi::BM atlas_bm,
std::string atlas_filename,
std::string atlas_bm_filename )
inline

Member Function Documentation

◆ loaded()

void SpriteAtlasPersistentCache::loaded ( )
inline
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◆ start()

void SpriteAtlasPersistentCache::start ( )
inline
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◆ wait_ended()

bool SpriteAtlasPersistentCache::wait_ended ( ) const
inline
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The documentation for this class was generated from the following file: