|
GameApi 28
Library used by GameApi Builder tool
|

Macros | |
| #define | KP |
Functions | |
| IMPORT bool | file_exists (std::string filename) |
| void | sprite_atlas_cb (void *ptr) |
| void * | persistent_cache_wait_task (void *ptr) |
| FontCacheData * | find_font_cache_data (GameApi::BM atlas_bm, char ch) |
| GameApi::ASyncVec * | g_convert (std::vector< unsigned char, GameApiAllocator< unsigned char > > *vec) |
| void | BitmapToSourceBitmap (Bitmap< Color > &bm, SourceBitmap &target, DrawBufferFormat fmt) |
| KP C void | set_resize_event (int sx, int sy) |
Variables | |
| IMPORT ConversionTableInterface * | g_conv_table |
| std::vector< FontCacheData * > | font_cache |
| std::string | gameapi_homepageurl |
| int | dynchar_selection = -1 |
| Matrix | dynchar_position |
| bool | g_chooser_flag |
| Point | g_key_move_2_pos |
| int | quake_pos_x |
| int | quake_pos_y |
| int | score |
| std::map< std::string, int > | number_map |
| IMPORT Low_SDL_Window * | sdl_window |
| int | g_resize_event_sx |
| int | g_resize_event_sy |
| bool | g_has_fullscreen_button =false |
| IMPORT int | g_event_screen_x |
| IMPORT int | g_event_screen_y |
| #define KP |
| void BitmapToSourceBitmap | ( | Bitmap< Color > & | bm, |
| SourceBitmap & | target, | ||
| DrawBufferFormat | fmt ) |

| IMPORT bool file_exists | ( | std::string | filename | ) |
| FontCacheData * find_font_cache_data | ( | GameApi::BM | atlas_bm, |
| char | ch ) |

| GameApi::ASyncVec * g_convert | ( | std::vector< unsigned char, GameApiAllocator< unsigned char > > * | vec | ) |
| void * persistent_cache_wait_task | ( | void * | ptr | ) |

| void sprite_atlas_cb | ( | void * | ptr | ) |

| Matrix dynchar_position |
| int dynchar_selection = -1 |
| std::vector<FontCacheData*> font_cache |
|
extern |
|
extern |
|
extern |
|
extern |
| bool g_has_fullscreen_button =false |
|
extern |
|
extern |
|
extern |
|
extern |
| std::map<std::string, int> number_map |
|
extern |
|
extern |
|
extern |
|
extern |