GameApi 28
Library used by GameApi Builder tool
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SpriteMesh Class Reference

#include <Graph.hh>

Inheritance diagram for SpriteMesh:
Collaboration diagram for SpriteMesh:

Public Member Functions

 SpriteMesh (const Sprite &s)
virtual int NumStates () const
virtual int StateNum (int frame, int face) const
virtual int NumFrames () const
virtual int NumFaces (int framenum) const
virtual int NumPoints () const
virtual Point FacePoint (int framenum, int statenum, int face, int point) const
Public Member Functions inherited from Mesh
virtual ~Mesh ()

Constructor & Destructor Documentation

◆ SpriteMesh()

SpriteMesh::SpriteMesh ( const Sprite & s)
inline

Member Function Documentation

◆ FacePoint()

virtual Point SpriteMesh::FacePoint ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Implements Mesh.

◆ NumFaces()

virtual int SpriteMesh::NumFaces ( int framenum) const
inlinevirtual

Implements Mesh.

◆ NumFrames()

virtual int SpriteMesh::NumFrames ( ) const
inlinevirtual

Implements Mesh.

◆ NumPoints()

virtual int SpriteMesh::NumPoints ( ) const
inlinevirtual

Implements Mesh.

◆ NumStates()

virtual int SpriteMesh::NumStates ( ) const
inlinevirtual

Implements Mesh.

◆ StateNum()

virtual int SpriteMesh::StateNum ( int frame,
int face ) const
inlinevirtual

Implements Mesh.


The documentation for this class was generated from the following file: