GameApi 28
Library used by GameApi Builder tool
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SubImage< A, U > Class Template Reference

#include <Equalizer.hh>

Inheritance diagram for SubImage< A, U >:
Collaboration diagram for SubImage< A, U >:

Public Member Functions

 SubImage (Function< A, bool > &obj, bool choose)
bool Index (A t) const
A Index (U t) const
Public Member Functions inherited from Function< A, A >
virtual ~Function ()
virtual bool IsValid (I i) const=0
Public Member Functions inherited from Function< A, bool >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< A, A >
typedef A Domain
typedef A CoDomain
Public Types inherited from Function< A, bool >
typedef A Domain
typedef bool CoDomain
Public Attributes inherited from Function< A, A >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep
Public Attributes inherited from Function< A, bool >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ SubImage()

template<class A, class U = A>
SubImage< A, U >::SubImage ( Function< A, bool > & obj,
bool choose )
inline

Member Function Documentation

◆ Index() [1/2]

template<class A, class U = A>
bool SubImage< A, U >::Index ( A t) const
inlinevirtual

Implements Function< A, A >.

◆ Index() [2/2]

template<class A, class U = A>
A SubImage< A, U >::Index ( U t) const
inline

The documentation for this class was generated from the following file: