GameApi 28
Library used by GameApi Builder tool
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TexAssign Class Reference

#include <Graph.hh>

Inheritance diagram for TexAssign:
Collaboration diagram for TexAssign:

Public Member Functions

 TexAssign (TextureI &next, int id, int x, int y, Bitmap< Color > &bm)
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
virtual int AreaCount () const
virtual int Id (int i) const
virtual Point2d AreaS (int i) const
virtual Point2d AreaE (int i) const
Public Member Functions inherited from TextureI
virtual ~TextureI ()

Constructor & Destructor Documentation

◆ TexAssign()

TexAssign::TexAssign ( TextureI & next,
int id,
int x,
int y,
Bitmap< Color > & bm )
inline

Member Function Documentation

◆ AreaCount()

virtual int TexAssign::AreaCount ( ) const
inlinevirtual

Reimplemented from TextureI.

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◆ AreaE()

virtual Point2d TexAssign::AreaE ( int i) const
inlinevirtual

Reimplemented from TextureI.

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◆ AreaS()

virtual Point2d TexAssign::AreaS ( int i) const
inlinevirtual

Reimplemented from TextureI.

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◆ Id()

virtual int TexAssign::Id ( int i) const
inlinevirtual

Reimplemented from TextureI.

◆ Map()

virtual Color TexAssign::Map ( int x,
int y ) const
inlinevirtual

Reimplemented from TextureI.

◆ SizeX()

virtual int TexAssign::SizeX ( ) const
inlinevirtual

Reimplemented from TextureI.

◆ SizeY()

virtual int TexAssign::SizeY ( ) const
inlinevirtual

Reimplemented from TextureI.


The documentation for this class was generated from the following file: