GameApi 28
Library used by GameApi Builder tool
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TextureI Class Reference

#include <Graph.hh>

Inheritance diagram for TextureI:

Public Member Functions

virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
virtual int AreaCount () const
virtual int Id (int i) const
virtual Point2d AreaS (int i) const
virtual Point2d AreaE (int i) const
virtual ~TextureI ()

Constructor & Destructor Documentation

◆ ~TextureI()

virtual TextureI::~TextureI ( )
inlinevirtual

Member Function Documentation

◆ AreaCount()

virtual int TextureI::AreaCount ( ) const
inlinevirtual

Reimplemented in TexAssign, and TextureITexCoord.

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◆ AreaE()

virtual Point2d TextureI::AreaE ( int i) const
inlinevirtual

Reimplemented in TexAssign, and TextureITexCoord.

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◆ AreaS()

virtual Point2d TextureI::AreaS ( int i) const
inlinevirtual

Reimplemented in TexAssign, and TextureITexCoord.

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◆ Id()

virtual int TextureI::Id ( int i) const
inlinevirtual

Reimplemented in TexAssign, and TextureITexCoord.

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◆ Map()

virtual Color TextureI::Map ( int x,
int y ) const
inlinevirtual

Reimplemented in TexAssign, TexBitmap, TexPlane, and TextureITexCoord.

◆ SizeX()

virtual int TextureI::SizeX ( ) const
inlinevirtual

Reimplemented in TexAssign, TexBitmap, TexPlane, and TextureITexCoord.

◆ SizeY()

virtual int TextureI::SizeY ( ) const
inlinevirtual

Reimplemented in TexAssign, TexBitmap, TexPlane, and TextureITexCoord.


The documentation for this class was generated from the following file: