GameApi 28
Library used by GameApi Builder tool
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TextureIBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for TextureIBitmap:
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Public Member Functions

 TextureIBitmap (TextureI &ti)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TextureIBitmap()

TextureIBitmap::TextureIBitmap ( TextureI & ti)
inline

Member Function Documentation

◆ Collect()

void TextureIBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void TextureIBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color TextureIBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void TextureIBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int TextureIBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

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◆ SizeY()

virtual int TextureIBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.

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The documentation for this class was generated from the following file: