GameApi 28
Library used by GameApi Builder tool
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TextureITexCoord Class Reference

#include <Graph.hh>

Inheritance diagram for TextureITexCoord:
Collaboration diagram for TextureITexCoord:

Public Member Functions

 TextureITexCoord (TextureI &next, int id, int x, int y, int width, int height)
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
virtual int AreaCount () const
virtual int Id (int i) const
virtual Point2d AreaS (int i) const
virtual Point2d AreaE (int i) const
Public Member Functions inherited from TextureI
virtual ~TextureI ()

Constructor & Destructor Documentation

◆ TextureITexCoord()

TextureITexCoord::TextureITexCoord ( TextureI & next,
int id,
int x,
int y,
int width,
int height )
inline

Member Function Documentation

◆ AreaCount()

virtual int TextureITexCoord::AreaCount ( ) const
inlinevirtual

Reimplemented from TextureI.

◆ AreaE()

virtual Point2d TextureITexCoord::AreaE ( int i) const
inlinevirtual

Reimplemented from TextureI.

◆ AreaS()

virtual Point2d TextureITexCoord::AreaS ( int i) const
inlinevirtual

Reimplemented from TextureI.

◆ Id()

virtual int TextureITexCoord::Id ( int i) const
inlinevirtual

Reimplemented from TextureI.

◆ Map()

virtual Color TextureITexCoord::Map ( int x,
int y ) const
inlinevirtual

Reimplemented from TextureI.

◆ SizeX()

virtual int TextureITexCoord::SizeX ( ) const
inlinevirtual

Reimplemented from TextureI.

◆ SizeY()

virtual int TextureITexCoord::SizeY ( ) const
inlinevirtual

Reimplemented from TextureI.


The documentation for this class was generated from the following file: