GameApi 28
Library used by GameApi Builder tool
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TexturedAreaArray Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~TexturedAreaArray ()
virtual int Size () const =0
virtual TexturedVoxelArea * Index (int i) const =0
virtual int Left (int i) const =0
virtual int Top (int i) const =0
virtual int Right (int i) const =0
virtual int Bottom (int i) const =0
virtual int SX (int i) const =0
virtual int SY (int i) const =0
virtual int SZ (int i) const =0
virtual int Front (int i) const =0
virtual int Back (int i) const =0

Constructor & Destructor Documentation

◆ ~TexturedAreaArray()

virtual TexturedAreaArray::~TexturedAreaArray ( )
inlinevirtual

Member Function Documentation

◆ Back()

virtual int TexturedAreaArray::Back ( int i) const
pure virtual

◆ Bottom()

virtual int TexturedAreaArray::Bottom ( int i) const
pure virtual

◆ Front()

virtual int TexturedAreaArray::Front ( int i) const
pure virtual

◆ Index()

virtual TexturedVoxelArea * TexturedAreaArray::Index ( int i) const
pure virtual

◆ Left()

virtual int TexturedAreaArray::Left ( int i) const
pure virtual

◆ Right()

virtual int TexturedAreaArray::Right ( int i) const
pure virtual

◆ Size()

virtual int TexturedAreaArray::Size ( ) const
pure virtual

◆ SX()

virtual int TexturedAreaArray::SX ( int i) const
pure virtual

◆ SY()

virtual int TexturedAreaArray::SY ( int i) const
pure virtual

◆ SZ()

virtual int TexturedAreaArray::SZ ( int i) const
pure virtual

◆ Top()

virtual int TexturedAreaArray::Top ( int i) const
pure virtual

The documentation for this class was generated from the following file: