GameApi 28
Library used by GameApi Builder tool
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TexturedVoxelArea Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

 TexturedVoxelArea ()
virtual ~TexturedVoxelArea ()
virtual int Parent () const =0
virtual Bitmap< Color > * texture () const =0
virtual FaceCollection * faces () const =0
virtual int bounding_start_x () const =0
virtual int bounding_end_x () const =0
virtual int bounding_start_y () const =0
virtual int bounding_end_y () const =0
virtual int bounding_start_z () const =0
virtual int bounding_end_z () const =0

Constructor & Destructor Documentation

◆ TexturedVoxelArea()

TexturedVoxelArea::TexturedVoxelArea ( )
inline

◆ ~TexturedVoxelArea()

virtual TexturedVoxelArea::~TexturedVoxelArea ( )
inlinevirtual

Member Function Documentation

◆ bounding_end_x()

virtual int TexturedVoxelArea::bounding_end_x ( ) const
pure virtual

◆ bounding_end_y()

virtual int TexturedVoxelArea::bounding_end_y ( ) const
pure virtual

◆ bounding_end_z()

virtual int TexturedVoxelArea::bounding_end_z ( ) const
pure virtual

◆ bounding_start_x()

virtual int TexturedVoxelArea::bounding_start_x ( ) const
pure virtual

◆ bounding_start_y()

virtual int TexturedVoxelArea::bounding_start_y ( ) const
pure virtual

◆ bounding_start_z()

virtual int TexturedVoxelArea::bounding_start_z ( ) const
pure virtual

◆ faces()

virtual FaceCollection * TexturedVoxelArea::faces ( ) const
pure virtual

◆ Parent()

virtual int TexturedVoxelArea::Parent ( ) const
pure virtual

◆ texture()

virtual Bitmap< Color > * TexturedVoxelArea::texture ( ) const
pure virtual

The documentation for this class was generated from the following file: