GameApi 28
Library used by GameApi Builder tool
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TileBitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for TileBitmap< T >:
Collaboration diagram for TileBitmap< T >:

Public Member Functions

 TileBitmap (Bitmap< T > &bm, int tile_sx, int tile_sy, int x, int y)
Public Member Functions inherited from SubBitmap< T >
 SubBitmap (Bitmap< T > &bm, int x, int y, int width, int height)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int SizeX () const
int SizeY () const
T Map (int mx, int my) const
Public Member Functions inherited from Bitmap< T >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ TileBitmap()

template<class T>
TileBitmap< T >::TileBitmap ( Bitmap< T > & bm,
int tile_sx,
int tile_sy,
int x,
int y )
inline

The documentation for this class was generated from the following file: