GameApi 28
Library used by GameApi Builder tool
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TileEnemies Class Referenceabstract

#include <GraphI.hh>

Public Member Functions

virtual ~TileEnemies ()
virtual void SetTiles2d (Tiles2d *t)=0
virtual void SetTiles3d (Tiles3d *t)=0
virtual int NumEnemies () const =0
virtual int enemy_pos_x (int e) const =0
virtual int enemy_pos_y (int e) const =0
virtual int enemy_pos_z (int e) const =0
virtual int enemy_tile (int e) const =0
virtual int enemy_type (int e) const =0
virtual int enemy_behavior_num (int e) const =0

Constructor & Destructor Documentation

◆ ~TileEnemies()

virtual TileEnemies::~TileEnemies ( )
inlinevirtual

Member Function Documentation

◆ enemy_behavior_num()

virtual int TileEnemies::enemy_behavior_num ( int e) const
pure virtual

◆ enemy_pos_x()

virtual int TileEnemies::enemy_pos_x ( int e) const
pure virtual

◆ enemy_pos_y()

virtual int TileEnemies::enemy_pos_y ( int e) const
pure virtual

◆ enemy_pos_z()

virtual int TileEnemies::enemy_pos_z ( int e) const
pure virtual

◆ enemy_tile()

virtual int TileEnemies::enemy_tile ( int e) const
pure virtual

◆ enemy_type()

virtual int TileEnemies::enemy_type ( int e) const
pure virtual

◆ NumEnemies()

virtual int TileEnemies::NumEnemies ( ) const
pure virtual

◆ SetTiles2d()

virtual void TileEnemies::SetTiles2d ( Tiles2d * t)
pure virtual

◆ SetTiles3d()

virtual void TileEnemies::SetTiles3d ( Tiles3d * t)
pure virtual

The documentation for this class was generated from the following file: