GameApi 28
Library used by GameApi Builder tool
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TileHudInterface Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for TileHudInterface:

Public Member Functions

virtual ~TileHudInterface ()
virtual int get_score () const =0
virtual void set_score (int score)=0
virtual int get_health () const =0
virtual void set_health (int health)=0
virtual int get_lives () const =0
virtual void set_lives (int lives)=0
virtual void set_state (int state)=0

Constructor & Destructor Documentation

◆ ~TileHudInterface()

virtual TileHudInterface::~TileHudInterface ( )
inlinevirtual

Member Function Documentation

◆ get_health()

virtual int TileHudInterface::get_health ( ) const
pure virtual

Implemented in TileHud.

◆ get_lives()

virtual int TileHudInterface::get_lives ( ) const
pure virtual

Implemented in TileHud.

◆ get_score()

virtual int TileHudInterface::get_score ( ) const
pure virtual

Implemented in TileHud.

◆ set_health()

virtual void TileHudInterface::set_health ( int health)
pure virtual

Implemented in TileHud.

◆ set_lives()

virtual void TileHudInterface::set_lives ( int lives)
pure virtual

Implemented in TileHud.

◆ set_score()

virtual void TileHudInterface::set_score ( int score)
pure virtual

Implemented in TileHud.

◆ set_state()

virtual void TileHudInterface::set_state ( int state)
pure virtual

Implemented in TileHud.


The documentation for this class was generated from the following file: