GameApi 28
Library used by GameApi Builder tool
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TileHud Class Reference
Inheritance diagram for TileHud:
Collaboration diagram for TileHud:

Public Member Functions

 TileHud (GameApi::Env &env, GameApi::EveryApi &ev, GameApi::FI font, GameApi::BM status_bm)
virtual int get_score () const
virtual void set_score (int score1)
virtual int get_health () const
virtual void set_health (int health1)
virtual int get_lives () const
virtual void set_lives (int lives1)
virtual void set_state (int state1)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
Public Member Functions inherited from TileHudInterface
virtual ~TileHudInterface ()

Constructor & Destructor Documentation

◆ TileHud()

TileHud::TileHud ( GameApi::Env & env,
GameApi::EveryApi & ev,
GameApi::FI font,
GameApi::BM status_bm )
inline

Member Function Documentation

◆ Collect()

virtual void TileHud::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void TileHud::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void TileHud::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ get_health()

virtual int TileHud::get_health ( ) const
inlinevirtual

Implements TileHudInterface.

◆ get_lives()

virtual int TileHud::get_lives ( ) const
inlinevirtual

Implements TileHudInterface.

◆ get_score()

virtual int TileHud::get_score ( ) const
inlinevirtual

Implements TileHudInterface.

◆ handle_event()

virtual void TileHud::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void TileHud::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ Prepare()

virtual void TileHud::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ set_health()

virtual void TileHud::set_health ( int health1)
inlinevirtual

Implements TileHudInterface.

◆ set_lives()

virtual void TileHud::set_lives ( int lives1)
inlinevirtual

Implements TileHudInterface.

◆ set_score()

virtual void TileHud::set_score ( int score1)
inlinevirtual

Implements TileHudInterface.

◆ set_state()

virtual void TileHud::set_state ( int state1)
inlinevirtual

Implements TileHudInterface.

◆ shader_id()

virtual std::vector< int > TileHud::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: