GameApi 28
Library used by GameApi Builder tool
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VBOStatePriv Class Reference
Collaboration diagram for VBOStatePriv:

Classes

struct  State

Public Attributes

Low_GLuint * id
bool initialized
Low_GLfloat * vertex
Low_GLfloat * normal
Low_GLfloat * texture
Low_GLbyte * color
std::map< int, Low_GLfloat * > attribs
std::map< int, Low_GLshort * > attribsI
int indexsize
int ** index
std::map< int, State > ranges
Low_GLuint * displaylist
int numobjects
int numattribs

Member Data Documentation

◆ attribs

std::map<int, Low_GLfloat*> VBOStatePriv::attribs

◆ attribsI

std::map<int, Low_GLshort*> VBOStatePriv::attribsI

◆ color

Low_GLbyte* VBOStatePriv::color

◆ displaylist

Low_GLuint* VBOStatePriv::displaylist

◆ id

Low_GLuint* VBOStatePriv::id

◆ index

int** VBOStatePriv::index

◆ indexsize

int VBOStatePriv::indexsize

◆ initialized

bool VBOStatePriv::initialized

◆ normal

Low_GLfloat* VBOStatePriv::normal

◆ numattribs

int VBOStatePriv::numattribs

◆ numobjects

int VBOStatePriv::numobjects

◆ ranges

std::map<int, State> VBOStatePriv::ranges

◆ texture

Low_GLfloat* VBOStatePriv::texture

◆ vertex

Low_GLfloat* VBOStatePriv::vertex

The documentation for this class was generated from the following file: