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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| struct | State |
Public Attributes | |
| Low_GLuint * | id |
| bool | initialized |
| Low_GLfloat * | vertex |
| Low_GLfloat * | normal |
| Low_GLfloat * | texture |
| Low_GLbyte * | color |
| std::map< int, Low_GLfloat * > | attribs |
| std::map< int, Low_GLshort * > | attribsI |
| int | indexsize |
| int ** | index |
| std::map< int, State > | ranges |
| Low_GLuint * | displaylist |
| int | numobjects |
| int | numattribs |
| std::map<int, Low_GLfloat*> VBOStatePriv::attribs |
| std::map<int, Low_GLshort*> VBOStatePriv::attribsI |
| Low_GLbyte* VBOStatePriv::color |
| Low_GLuint* VBOStatePriv::displaylist |
| Low_GLuint* VBOStatePriv::id |
| int** VBOStatePriv::index |
| int VBOStatePriv::indexsize |
| bool VBOStatePriv::initialized |
| Low_GLfloat* VBOStatePriv::normal |
| int VBOStatePriv::numattribs |
| int VBOStatePriv::numobjects |
| std::map<int, State> VBOStatePriv::ranges |
| Low_GLfloat* VBOStatePriv::texture |
| Low_GLfloat* VBOStatePriv::vertex |