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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| VoxelToContinuousVoxel (Voxel< T > &vx) | |
| void | Prepare () |
| int | SizeX () const |
| int | SizeY () const |
| int | SizeZ () const |
| T | Map (int xx, int yy, int zz) const |
| Public Member Functions inherited from ContinuousVoxel< T > | |
| virtual T | Map (float x, float y, float z) const=0 |
| virtual | ~ContinuousVoxel () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inline |
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inline |
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inlinevirtual |
Implements ContinuousVoxel< T >.
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inlinevirtual |
Implements ContinuousVoxel< T >.
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inlinevirtual |
Implements ContinuousVoxel< T >.
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inlinevirtual |
Implements ContinuousVoxel< T >.