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GameApi 28
Library used by GameApi Builder tool
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#include <decode.h>
Public Member Functions | |
| StatusOr< std::unique_ptr< PointCloud > > | DecodePointCloudFromBuffer (DecoderBuffer *in_buffer) |
| StatusOr< std::unique_ptr< Mesh > > | DecodeMeshFromBuffer (DecoderBuffer *in_buffer) |
| Status | DecodeBufferToGeometry (DecoderBuffer *in_buffer, PointCloud *out_geometry) |
| Status | DecodeBufferToGeometry (DecoderBuffer *in_buffer, Mesh *out_geometry) |
| void | SetSkipAttributeTransform (GeometryAttribute::Type att_type) |
| DecoderOptions * | options () |
Static Public Member Functions | |
| static StatusOr< EncodedGeometryType > | GetEncodedGeometryType (DecoderBuffer *in_buffer) |
| Status draco::Decoder::DecodeBufferToGeometry | ( | DecoderBuffer * | in_buffer, |
| Mesh * | out_geometry ) |
| Status draco::Decoder::DecodeBufferToGeometry | ( | DecoderBuffer * | in_buffer, |
| PointCloud * | out_geometry ) |

| StatusOr< std::unique_ptr< Mesh > > draco::Decoder::DecodeMeshFromBuffer | ( | DecoderBuffer * | in_buffer | ) |

| StatusOr< std::unique_ptr< PointCloud > > draco::Decoder::DecodePointCloudFromBuffer | ( | DecoderBuffer * | in_buffer | ) |
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static |

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inline |
| void draco::Decoder::SetSkipAttributeTransform | ( | GeometryAttribute::Type | att_type | ) |