|
| | SDLSurface (Context context) |
| void | handlePause () |
| void | handleResume () |
| Surface | getNativeSurface () |
| void | surfaceCreated (SurfaceHolder holder) |
| void | surfaceDestroyed (SurfaceHolder holder) |
| void | surfaceChanged (SurfaceHolder holder, int format, int width, int height) |
| boolean | onKey (View v, int keyCode, KeyEvent event) |
| boolean | onTouch (View v, MotionEvent event) |
| void | enableSensor (int sensortype, boolean enabled) |
| void | onAccuracyChanged (Sensor sensor, int accuracy) |
| void | onSensorChanged (SensorEvent event) |
| boolean | onCapturedPointerEvent (MotionEvent event) |
| | SDLSurface (Context context) |
| void | handlePause () |
| void | handleResume () |
| Surface | getNativeSurface () |
| void | surfaceCreated (SurfaceHolder holder) |
| void | surfaceDestroyed (SurfaceHolder holder) |
| void | surfaceChanged (SurfaceHolder holder, int format, int width, int height) |
| boolean | onKey (View v, int keyCode, KeyEvent event) |
| boolean | onTouch (View v, MotionEvent event) |
| void | enableSensor (int sensortype, boolean enabled) |
| void | onAccuracyChanged (Sensor sensor, int accuracy) |
| void | onSensorChanged (SensorEvent event) |
| boolean | onCapturedPointerEvent (MotionEvent event) |
SDLSurface. This is what we draw on, so we need to know when it's created in order to do anything useful.
Because of this, that's where we set up the SDL thread