GameApi 28
Library used by GameApi Builder tool
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KeyEvent Class Reference
Inheritance diagram for KeyEvent:
Collaboration diagram for KeyEvent:

Public Member Functions

 KeyEvent (Event3 *next, int key_id, int key_type)
void execute (MainLoopEnv &e)
void handle_event (MainLoopEvent &e)
bool event_triggered () const
Public Member Functions inherited from Event3
virtual ~Event3 ()

Constructor & Destructor Documentation

◆ KeyEvent()

KeyEvent::KeyEvent ( Event3 * next,
int key_id,
int key_type )
inline

Member Function Documentation

◆ event_triggered()

bool KeyEvent::event_triggered ( ) const
inlinevirtual

Implements Event3.

◆ execute()

void KeyEvent::execute ( MainLoopEnv & e)
inlinevirtual

Implements Event3.

◆ handle_event()

void KeyEvent::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements Event3.


The documentation for this class was generated from the following file: