GameApi 28
Library used by GameApi Builder tool
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example.cpp File Reference
#include <iostream>
#include <ctime>
#include <chaiscript/chaiscript.hpp>
#include <chaiscript/dispatchkit/bootstrap_stl.hpp>
#include <chaiscript/dispatchkit/function_call.hpp>
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Classes

struct  System

Functions

void log (const std::string &msg)
void log (const std::string &module, const std::string &msg)
void bound_log (const std::string &msg)
void hello_world (const chaiscript::Boxed_Value &)
void hello_constructor (const chaiscript::Boxed_Value &)
void take_shared_ptr (const std::shared_ptr< const std::string > &p)
int main (int, char *[])

Function Documentation

◆ bound_log()

void bound_log ( const std::string & msg)
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◆ hello_constructor()

void hello_constructor ( const chaiscript::Boxed_Value & )
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◆ hello_world()

void hello_world ( const chaiscript::Boxed_Value & )
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◆ log() [1/2]

void log ( const std::string & module,
const std::string & msg )

◆ log() [2/2]

void log ( const std::string & msg)
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◆ main()

int main ( int ,
char * [] )

◆ take_shared_ptr()

void take_shared_ptr ( const std::shared_ptr< const std::string > & p)
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