|
GameApi 28
Library used by GameApi Builder tool
|
#include "draco/compression/attributes/prediction_schemes/mesh_prediction_scheme_constrained_multi_parallelogram_decoder.h"#include "draco/draco_features.h"#include "draco/compression/attributes/prediction_schemes/mesh_prediction_scheme_multi_parallelogram_decoder.h"#include "draco/compression/attributes/prediction_schemes/mesh_prediction_scheme_parallelogram_decoder.h"#include "draco/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_decoder.h"#include "draco/compression/attributes/prediction_schemes/mesh_prediction_scheme_tex_coords_portable_decoder.h"#include "draco/compression/attributes/prediction_schemes/prediction_scheme_decoder.h"#include "draco/compression/attributes/prediction_schemes/prediction_scheme_delta_decoder.h"#include "draco/compression/attributes/prediction_schemes/prediction_scheme_factory.h"#include "draco/compression/mesh/mesh_decoder.h"

Go to the source code of this file.
Classes | |
| struct | draco::MeshPredictionSchemeDecoderFactory< DataTypeT > |
| struct | draco::MeshPredictionSchemeDecoderFactory< DataTypeT >::DispatchFunctor< TransformT, MeshDataT, Method > |
Namespaces | |
| namespace | draco |
Functions | |
| template<typename DataTypeT, class TransformT> | |
| std::unique_ptr< PredictionSchemeDecoder< DataTypeT, TransformT > > | draco::CreatePredictionSchemeForDecoder (PredictionSchemeMethod method, int att_id, const PointCloudDecoder *decoder, const TransformT &transform) |
| template<typename DataTypeT, class TransformT> | |
| std::unique_ptr< PredictionSchemeDecoder< DataTypeT, TransformT > > | draco::CreatePredictionSchemeForDecoder (PredictionSchemeMethod method, int att_id, const PointCloudDecoder *decoder) |