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GameApi 28
Library used by GameApi Builder tool
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#include <prediction_scheme_decoder_factory.h>
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| struct | DispatchFunctor |
Public Member Functions | |
| template<class TransformT, class MeshDataT> | |
| std::unique_ptr< PredictionSchemeDecoder< DataTypeT, TransformT > > | operator() (PredictionSchemeMethod method, const PointAttribute *attribute, const TransformT &transform, const MeshDataT &mesh_data, uint16_t bitstream_version) |
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inline |