GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
Envi_2 Struct Reference

#include <Common.hh>

Collaboration diagram for Envi_2:

Public Attributes

GameApi::EveryApi * ev
GameApi::MN move
GameApi::ML mainloop
float pos_x =0.0
float pos_y =0.0
float rot_y =0.0
float speed = 10.0
float rot_speed = 1.0*3.14159*2.0/360.0
float speed_x = 1.0
float speed_y = 1.0
GameApi::InteractionApi::Quake_data data
bool logo_shown = true
bool fpscounter = false
float start_time = 0.0f
GameApi::SH color_sh
GameApi::SH texture_sh
GameApi::SH arr_texture_sh
bool exit = false
float timeout = 100000.0f
int screen_width =800
int screen_height =600
bool firsttime = true

Member Data Documentation

◆ arr_texture_sh

GameApi::SH Envi_2::arr_texture_sh

◆ color_sh

GameApi::SH Envi_2::color_sh

◆ data

◆ ev

GameApi::EveryApi * Envi_2::ev

◆ exit

bool Envi_2::exit = false

◆ firsttime

bool Envi_2::firsttime = true

◆ fpscounter

bool Envi_2::fpscounter = false

◆ logo_shown

bool Envi_2::logo_shown = true

◆ mainloop

GameApi::ML Envi_2::mainloop

◆ move

GameApi::MN Envi_2::move

◆ pos_x

float Envi_2::pos_x =0.0

◆ pos_y

float Envi_2::pos_y =0.0

◆ rot_speed

float Envi_2::rot_speed = 1.0*3.14159*2.0/360.0

◆ rot_y

float Envi_2::rot_y =0.0

◆ screen_height

int Envi_2::screen_height =600

◆ screen_width

int Envi_2::screen_width =800

◆ speed

float Envi_2::speed = 10.0

◆ speed_x

float Envi_2::speed_x = 1.0

◆ speed_y

float Envi_2::speed_y = 1.0

◆ start_time

float Envi_2::start_time = 0.0f

◆ texture_sh

GameApi::SH Envi_2::texture_sh

◆ timeout

float Envi_2::timeout = 100000.0f

The documentation for this struct was generated from the following files: