#include <GameApi.hh>
◆ backward
| bool GameApi::InteractionApi::Quake_data::backward =false |
◆ forward
| bool GameApi::InteractionApi::Quake_data::forward =false |
◆ left
| bool GameApi::InteractionApi::Quake_data::left =false |
◆ mv_mode
| bool GameApi::InteractionApi::Quake_data::mv_mode = false |
◆ old_pos_x
| float GameApi::InteractionApi::Quake_data::old_pos_x =0.0 |
◆ old_pos_y
| float GameApi::InteractionApi::Quake_data::old_pos_y =0.0 |
◆ right
| bool GameApi::InteractionApi::Quake_data::right =false |
◆ side_left
| bool GameApi::InteractionApi::Quake_data::side_left =false |
◆ side_right
| bool GameApi::InteractionApi::Quake_data::side_right =false |
The documentation for this struct was generated from the following file: